Workshops

We'll be adding more information about what to expect from the workshop sessions on Saturday 7 November very soon!

Sebastian Sylwan

Storytelling in a Content Driven World

Sebastian Sylwan

Saturday 7 November: 10:00am - 11:00am

Important themes include the power of story-telling, and the proliferation of audiences accessing, engaging with and being entertained by moving image, games, 3d stereo and animation.

Jim Simmons

Project management session - practical advice to help complete projects on time

Jim Simmons

Saturday 7 November: 11:00am - 12:30pm

Game development is a highly collaborative process. Collaboration – even in a small group - requires good planning and an operational structure that encourages communication, time management, and well-understood goals. This workshop will introduce you to the principles of Scrum, an “agile” form of project management that has been widely adopted by the games industry.

Sean Kauppinen

Business Development 201

Sean Kauppinen

Saturday 7 November: 11:00am - 12:30pm

Tools and techniques for progressing your business development activities.
This session will outline the tools and techniques used by game industry veterans to expand your network, develop deep relationships, and close more deals.

This workshop will help all companies with international business development.

Andy Satterthwaite & Jim Simmons

Juggling Priorities - the key to successful Agile development

Andy Satterthwaite Jim Simmons

Saturday 7 November: 1:30pm - 3:00pm

The key to successful Agile development is the ability to dynamically prioritise what the most important tasks are at each stage of the project. However, correctly prioritising, getting your team to prioritise, and getting your customer to believe in the priorities are no simple tasks.

This workshop will discuss intuitive techniques for defining and agreeing project goals, forming tasks from those goals, assigning priorities to those tasks and effectively communicating the reasoning behind the priorities, throughout an Agile project.

Jeff Okun

Visual Effects in a Student Project

Jeff Okun

Saturday 7 November: 1:30pm - 3:00pm

How best to plan a student visual effects project for International Awards; guidance on project content and the submission process.

Paul Debevec

High Dynamic Range Imaging and Image-Based Lighting

Paul Debevec

Saturday 7 November: 3:30pm - 5:00pm

This workshop covers recent advances in high dynamic range imaging (HDRI) and Image-Based Lighting (IBL) - techniques which can be used for capturing lighting conditions in the real world and then used them to light computer-generated (CG) characters, objects, and scenes. The workshop will cover how HDR images can be captured, the file formats available to store them, and various techniques for lighting CG objects with recorded light to make it look like your CG elements were truly there in your live-action scene. Examples from short subject research films such as Fiat Lux (1999) and The Parthenon (2004) and a variety of motion pictures using the technology will be presented.

Strategic partners

Air New Zealand

New Zealand Trade and Enterprise

Gold sponsors

Grow Wellington

TechNZ - investing in innovation for business growth

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Supporting sponsors

Weta Sauce FX Studios Sidhe - we make games Park Road Post Production Autodesk

AnimfxNZ is *the* conference for the animation, visual effects, games & digital film industries. Back by popular demand, AnimfxNZ 09 features a formidable lineup of speakers.